{####----------------Brain Crash Enterprises----------------####}

Half-Life Prefab:

Incandesent Light Bulb

by Braincrash
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Specs:

Solids:		9
Faces:		68
PointEntities:	light, env_sprite
SolidEntities:	func_wall_toggle X2
Time:		1 hour
Base:		from scrap
Help:		none
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Description:

This is a standard GE light bulb that is upside down.  It has wall toggles because I can't find any other way to make a glass substance get brighter or dimmer.  The sprite tops it off.  It starts off and the name of everything in it that changes (aka, needs to be triggered to turn on) is "h_bulb".  Change it as you wish.  It is really simple, yet good looking, so you can throw in as many as you like.

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Permission stuff:

Please mention me in your text file if you use this in your level.   Also, please tell me so I can see how it looks in your level.